Playstyle radar
18 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
59
of 100
Damage
Damage per minute and share of the duo's damage
48
of 100
Frontline
Damage soaked and mitigated for the duo
31
of 100
Utility
Healing and shielding for the duo
83
of 100
Control
Crowd control uptime and immobilizations
55
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
18 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Control
Immobilizations / game
27.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
CC seconds / min
2.9 vs 2.1
73 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Ally heal + shield / min
236 vs 51
83 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
236 vs 51
83 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 83 of 100, built on 236 ally heal + shield a minute and 236 heals + shields a minute. Frontline trails at 31, with 9% damage taken share.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.