Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
88
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Heals + shields / min
56 vs 89 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
56 vs 89 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Turret plates / game
10.0 vs 6.2
92 of 100 against Braum players, and it matters: the better half of Braum supports wins 83% of games, the other half 25%.
Deaths / min
0.17 vs 0.21
71 of 100 against Braum players, and it matters: the better half of Braum supports wins 72% of games, the other half 32%.
Vision score / min
3.21 vs 2.67
89 of 100 against Braum players, and it matters: the better half of Braum supports wins 58% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 88 of 100, built on 13.8 control wards a game and 3.14 vision score a minute. Damage trails at 19, with 299 damage a minute.
Among supports
Braum supports with above-median epic monsters a game win 76% of games; below it, 31%.
Braum supports with above-median heals + shields a minute win 57% of games; below it, 47%.
Braum supports with above-median ally heal + shield a minute win 57% of games; below it, 47%.