Playstyle radar
59 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
59 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Utility
Ally saves / game
0.60 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Aggression
First blood rate
2% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Vision score / min
3.21 vs 2.77
83 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
9.6 vs 5.5
89 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Kill participation
60% vs 56%
77 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 75 of 100, built on 2.56 vision score a minute and 7.2 control wards a game. Aggression trails at 34, with 0.5 solo kills a game.
Among supports
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
In your wins 0.07, in your losses 0.10 · 36W 23L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
In your wins 0.50, in your losses 0.30 · 36W 23L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
In your wins 0%, in your losses 4% · 36W 23L