Playstyle
42 games
Playstyle radar
42 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
42 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
349 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Time spent dead
10% vs 12%
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Kill participation
40% vs 35%
73 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 9% time spent dead and 0.18 deaths a minute. Objectives trails at 41, with 0.6 epic monsters a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 1.1, in your losses 0.2 · 20W 22L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 1.8, in your losses 1.5 · 20W 22L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 526, in your losses 225 · 13W 19L