Playstyle radar
33 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
33 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
42 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
287 vs 309 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 59 of 100, built on 9% time spent dead and 0.19 deaths a minute. Vision trails at 23, with 2.5 wards cleared a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.1, in your losses 0.8 · 15W 18L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 403, in your losses 184 · 15W 18L
Diamond supports with above-median gold a minute win 69% of games; below it, 27%.
In your wins 455, in your losses 362 · 15W 18L