Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
60 gamesDamageStart here
Damage / min
284 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.19 vs 0.22
71 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Wards cleared / game
10.3 vs 7.5
86 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 0.20 deaths a minute and 8% time spent dead. Damage trails at 28, with 10% team damage share.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 351, in your losses 396 · 39W 28L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.06, in your losses 0.08 · 39W 28L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 3%, in your losses 0% · 39W 28L