Playstyle radar
57 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
57 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
2% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.15 vs 0.07
87 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
Control wards / game
11.5 vs 5.5
100 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Vision score / min
3.05 vs 2.77
71 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 76 of 100, built on 11.4 control wards a game and 3.01 vision score a minute. Utility trails at 40, with 143 heals + shields a minute.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
In your wins 1.7, in your losses 0.7 · 33W 24L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
In your wins 0%, in your losses 4% · 33W 24L