Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
7.6 vs 8.2 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Objective damage / min
397 vs 330
71 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 74% of games, the other half 25%.
Damage / min
949 vs 799
80 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 55% of games, the other half 44%.
Vision score / min
0.99 vs 0.80
73 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 54% of games, the other half 45%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 68 of 100, built on 444 objective damage a minute and 10.5 turret plates a game. Survivability trails at 16, with 15% time spent dead.
Among mid laners
Malzahar mid laners with less time spent dead than the median win 63% of games; with more, 36%.
Malzahar mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Malzahar mid laners with above-median CS a minute win 54% of games; below it, 45%.