Playstyle
14 Malzahar games
Playstyle radar
14 gamesCompared with Emerald mid laners, blended with other Malzahar players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
7.6 vs 8.2 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Objective damage / min
397 vs 330
71 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 74% of games, the other half 25%.
Damage / min
949 vs 799
80 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 55% of games, the other half 44%.
Vision score / min
0.99 vs 0.80
73 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 72 of 100, built on 84.6 CS at 10 min and 7.6 CS a minute. Survivability trails at 15, with 15% time spent dead.
Among mid laners
Malzahar mid laners with less time spent dead than the median win 63% of games; with more, 36%.
Malzahar mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Malzahar mid laners with above-median CS a minute win 54% of games; below it, 45%.