Playstyle radar
25 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
54
of 100
Frontline
Damage soaked and mitigated for the duo
39
of 100
Utility
Healing and shielding for the duo
19
of 100
Control
Crowd control uptime and immobilizations
11
of 100
Mechanics
Skillshots landed and dodged
39
of 100
What to work on
25 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
20.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
2343 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 54 of 100, built on 1663 damage a minute and 11% team damage share. Control trails at 11, with 0.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 0.9, in your losses 0.6 · 12W 13L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 30.0, in your losses 10.8 · 12W 13L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 3620, in your losses 1164 · 12W 13L