Playstyle
35 games
Playstyle radar
35 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
35 gamesObjectivesStart here
Objective damage / min
64 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
276 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Wards cleared / game
9.2 vs 7.2
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 53 of 100, built on 0.22 deaths a minute and 9% time spent dead. Damage trails at 25, with 288 damage a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 96, in your losses 49 · 11W 24L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.8, in your losses 0.9 · 11W 24L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 268, in your losses 297 · 11W 24L