Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
727 vs 955 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
1081 vs 809
100 of 100 against Qiyana players, and it matters: the better half of Qiyana junglers wins 60% of games, the other half 40%.
Gold / min
535 vs 500
71 of 100 against Qiyana players, and it matters: the better half of Qiyana junglers wins 72% of games, the other half 29%.
Solo kills / game
2.6 vs 1.4
88 of 100 against Qiyana players, and it matters: the better half of Qiyana junglers wins 60% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 81 of 100, built on 958 damage a minute and 23% team damage share. Survivability trails at 31, with 12% time spent dead.
Among junglers
Qiyana junglers with less time spent dead than the median win 71% of games; with more, 30%.
Qiyana junglers with above-median objective damage a minute win 81% of games; below it, 19%.
Qiyana junglers with above-median CS a minute win 70% of games; below it, 30%.