Playstyle
11 games
Playstyle radar
11 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
11 gamesAggressionStart here
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Damage
Damage / min
324 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Utility
Ally saves / game
0.64 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.5
74 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Turret plates / game
7.3 vs 5.9
72 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Vision score / min
3.19 vs 2.77
81 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 78 of 100, built on 10.3 control wards a game and 3.19 vision score a minute. Aggression trails at 30, with 0.0 solo kills a game.
Among supports
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.