Playstyle
14 games
Playstyle radar
14 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
6.5 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
0.2 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.19 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Wards cleared / game
4.2 vs 3.1
71 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 56 of 100, built on 0.21 deaths a minute and 10% time spent dead. Aggression trails at 18, with 0.2 solo kills a game.
Among bot laners
Master+ bot laners with above-median turret plates a game win 83% of games; below it, 26%.
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
Master+ bot laners with above-median kills a minute win 70% of games; below it, 34%.