Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season171 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
206 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.1 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
6.2 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Wards cleared / game
3.5 vs 2.1
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 56 of 100, built on 0.20 deaths a minute and 10% time spent dead. Aggression trails at 39, with 0.9 solo kills a game.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 461, in your losses 194 · 83W 87L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.5, in your losses 0.8 · 83W 88L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 12.0, in your losses 4.7 · 83W 88L