Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
74
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
last 60season373 games
What to work on
60 gamesFarmingStart here
CS at 10 min
63.9 vs 74.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.40 vs 0.30
87 of 100 against Master+ Diana players, and it matters: the better half of Diana mid laners wins 66% of games, the other half 34%.
Damage / min
1087 vs 908
84 of 100 against Master+ Diana players, and it matters: the better half of Diana mid laners wins 60% of games, the other half 39%.
Gold / min
493 vs 456
79 of 100 against Master+ Diana players, and it matters: the better half of Diana mid laners wins 69% of games, the other half 31%.
Identity
Playmaker
In on every kill the team takes.
Among mid laners, aggression leads at 75 of 100, built on 53% kill participation and 0.34 kills a minute. Survivability trails at 20, with 13% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among mid laners
Diana mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
This season, in your wins 53.4, in your losses 49.1 · 196W 177L
Diana mid laners with less time spent dead than the median win 67% of games; with more, 32%.
This season, in your wins 10%, in your losses 15% · 196W 177L