Playstyle radar
46 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
45
of 100
Damage
Damage per minute and share of the duo's damage
58
of 100
Frontline
Damage soaked and mitigated for the duo
64
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
86
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
46 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
31 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
31 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
CC seconds / min
3.2 vs 2.1
81 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
62.7 vs 33.6
91 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 86 of 100, built on 62.7 immobilizations a game and 3.2 CC seconds a minute. Utility trails at 36, with 31 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 21, in your losses 41 · 24W 22L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 21, in your losses 41 · 24W 22L