Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
83
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
87
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
17 gamesFarmingStart here
CS / min
6.8 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against Kled players, and it matters: the better half of Kled top laners wins 68% of games, the other half 36%.
Objective damage / min
1012 vs 546
100 of 100 against Kled players, and it matters: the better half of Kled top laners wins 75% of games, the other half 27%.
Kills / min
0.35 vs 0.22
100 of 100 against Kled players, and it matters: the better half of Kled top laners wins 65% of games, the other half 37%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 91 of 100, built on 1043 damage a minute and 27% team damage share. Vision trails at 48, with 0.4 control wards a game. For a Kled player that is the expected shape: against other Kled players, vision sits near the median.
Among top laners
Kled top laners with above-median CS a minute win 59% of games; below it, 43%.