Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
60.8 vs 68.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
2.0 vs 0.8
76 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Damage / min
1067 vs 822
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Objective damage / min
582 vs 406
70 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 75 of 100, built on 950 damage a minute and 25% team damage share. Vision trails at 21, with 1.1 wards cleared a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.