Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season281 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.8 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.23 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
447 vs 468 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Wards cleared / game
5.5 vs 4.1
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 60 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 41, with 0.6 solo kills a game.
Among junglers
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 0.6, in your losses 0.4 · 137W 144L
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
This season, in your wins 0.19, in your losses 0.12 · 137W 144L
Master+ junglers with above-median gold a minute win 74% of games; below it, 30%.
This season, in your wins 418, in your losses 353 · 137W 144L