Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
18 gamesFarmingStart here
Gold / min
362 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.4 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Deaths / min
0.15 vs 0.22
87 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
9% vs 12%
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 58 of 100, built on 1.29 vision score a minute and 3.6 wards cleared a game. Farming trails at 20, with 361 gold a minute.
Among top laners
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.