Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
last 60season233 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
2.7 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
818 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.16 vs 0.20
77 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 66 of 100, built on 0.16 deaths a minute and 9% time spent dead. Vision trails at 30, with 0.2 control wards a game.
Among junglers
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 5.1, in your losses 1.2 · 110W 123L
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 7.0, in your losses 6.4 · 110W 123L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1110, in your losses 508 · 105W 123L