Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season149 games
What to work on
60 gamesUtilityStart here
Heals + shields / min
76 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
76 vs 141 typical
Peel for the carry through the whole fight instead of following the engage.
Aggression
First blood rate
4% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Vision score / min
3.05 vs 2.77
71 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
7.8 vs 5.5
72 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 68 of 100, built on 7.7 control wards a game and 2.91 vision score a minute. Aggression trails at 40, with 0.2 solo kills a game.
Among supports
Master+ supports with above-median heals + shields a minute win 55% of games; below it, 49%.
This season, in your wins 93, in your losses 56 · 72W 69L
Master+ supports with above-median ally heal + shield a minute win 55% of games; below it, 49%.
This season, in your wins 93, in your losses 56 · 72W 69L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 5%, in your losses 0% · 74W 70L