Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
1.0 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
5.9 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.09 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.8
75 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Vision score / min
1.31 vs 0.82
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Wards cleared / game
2.4 vs 1.6
76 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 83 of 100, built on 1.88 vision score a minute and 4.5 control wards a game. Damage trails at 6, with 11% team damage share.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.