Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
10
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
14 gamesFarmingStart here
CS / min
5.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
355 vs 421 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
716 vs 844 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.7
86 of 100 against Sett players, and it matters: the better half of Sett top laners wins 70% of games, the other half 33%.
Deaths / min
0.19 vs 0.24
77 of 100 against Sett players, and it matters: the better half of Sett top laners wins 68% of games, the other half 32%.
Wards cleared / game
2.3 vs 1.6
70 of 100 against Sett players, and it matters: the better half of Sett top laners wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 65 of 100, built on 1.2 epic monsters a game and 11.6 turret plates a game. Farming trails at 12, with 52.9 CS at 10 min.
Among top laners
Sett top laners with above-median CS a minute win 57% of games; below it, 43%.
Sett top laners with above-median gold a minute win 69% of games; below it, 31%.
Sett top laners with above-median damage a minute win 59% of games; below it, 41%.