Playstyle radar
25 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
80
of 100
Damage
Damage per minute and share of the duo's damage
79
of 100
Frontline
Damage soaked and mitigated for the duo
26
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
44
of 100
Mechanics
Skillshots landed and dodged
71
of 100
What to work on
25 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Utility
Ally heal + shield / min
31 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
31 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
2150 vs 1552
88 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
5.1 vs 3.5
75 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Average placement
2.8 vs 3.5
81 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 80 of 100, built on 2.8 average placement and 52% top-2 rate. Frontline trails at 26, with 9% damage taken share.
Among Arena players
Arena players with above-median damage taken share win 36% of games; below it, 30%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.