Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
12 gamesVisionStart here
Wards cleared / game
1.3 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.18 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Damage / min
1105 vs 870
71 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 62% of games, the other half 36%.
Team damage share
31% vs 23%
71 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 71 of 100, built on 825 damage a minute and 22% team damage share. Vision trails at 37, with 0.3 control wards a game.
Among bot laners
Emerald bot laners with above-median wards cleared a game win 53% of games; below it, 46%.
Emerald bot laners with above-median control wards a game win 52% of games; below it, 47%.
Emerald bot laners with above-median kills a minute win 66% of games; below it, 32%.