Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Turret plates / game
9.0 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Wards cleared / game
3.5 vs 1.5
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 66 of 100, built on 3.1 wards cleared a game and 1.3 control wards a game. Farming trails at 37, with 6.5 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.