Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season400 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.2 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
772 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
282 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Control wards / game
3.3 vs 0.6
99 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Kill participation
49% vs 44%
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 69 of 100, built on 3.7 control wards a game and 3.5 wards cleared a game. Damage trails at 43, with 754 damage a minute.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.4, in your losses 0.9 · 212W 188L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 883, in your losses 701 · 212W 188L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 510, in your losses 221 · 212W 188L