Playstyle radar
20 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
20 gamesObjectivesStart here
Objective damage / min
679 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.5 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.12 vs 0.19
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
7% vs 10%
85 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Turret plates / game
5.7 vs 4.2
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 84 of 100, built on 0.14 deaths a minute and 8% time spent dead. Objectives trails at 42, with 515 objective damage a minute.
Among junglers
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
In your wins 845, in your losses 184 · 10W 10L
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
In your wins 2.9, in your losses 0.7 · 10W 10L