Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
511 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.9 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
2.0 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
First blood rate
17% vs 6%
81 of 100 against junglers, and it matters: the better half of Gold junglers wins 56% of games, the other half 49%.
Kill participation
57% vs 48%
92 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 61 of 100, built on 22% team damage share and 809 damage a minute. Objectives trails at 40, with 396 objective damage a minute.
Among junglers
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.