Playstyle radar
51 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
51 gamesUtilityStart here
Ally saves / game
0.50 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Time spent dead
7% vs 8%
76 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Deaths / min
0.18 vs 0.22
75 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Kill participation
61% vs 56%
80 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 7% time spent dead and 0.18 deaths a minute. Damage trails at 40, with 389 damage a minute.
Among supports
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
In your wins 0.63, in your losses 0.21 · 27W 24L