Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season354 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Turret plates / game
12.4 vs 9.9
79 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Objective damage / min
488 vs 394
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Gold / min
445 vs 417
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 918 damage a minute and 25% team damage share. Aggression trails at 54, with 8% first blood rate.
Among top laners