Playstyle radar
38 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
52
of 100
Damage
Damage per minute and share of the duo's damage
68
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
32
of 100
Control
Crowd control uptime and immobilizations
54
of 100
Mechanics
Skillshots landed and dodged
63
of 100
What to work on
38 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2325 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Utility
Ally heal + shield / min
25 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
25 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
1881 vs 1552
71 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 68 of 100, built on 1881 damage a minute and 12% team damage share. Utility trails at 32, with 25 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2851, in your losses 1676 · 21W 17L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 26, in your losses 23 · 21W 17L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 26, in your losses 23 · 21W 17L