Playstyle radar
21 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.56 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
11.9 vs 10.0
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 64 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 19, with 0.53 vision score a minute.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 2.0, in your losses 0.5 · 11W 10L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.49, in your losses 0.57 · 11W 10L
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
In your wins 2.5, in your losses 2.0 · 11W 10L