Playstyle
41 games
Playstyle radar
41 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
41 gamesObjectivesStart here
Turret plates / game
5.2 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
78 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
6% vs 9%
90 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.15 vs 0.22
87 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Vision score / min
2.97 vs 2.65
74 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 84 of 100, built on 6% time spent dead and 0.16 deaths a minute. Aggression trails at 36, with 0.06 kills a minute.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 9.3, in your losses 2.6 · 15W 26L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 129, in your losses 48 · 15W 21L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
In your wins 0.08, in your losses 0.05 · 15W 26L