Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season210 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
6.7 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
0.9 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, survivability leads at 59 of 100, built on 9% time spent dead and 0.21 deaths a minute. Vision trails at 24, with 0.1 control wards a game.
Among bot laners
Master+ bot laners with above-median turret plates a game win 83% of games; below it, 26%.
This season, in your wins 12.3, in your losses 3.8 · 106W 104L
Master+ bot laners with above-median epic monsters a game win 78% of games; below it, 35%.
This season, in your wins 1.8, in your losses 0.5 · 106W 104L
Master+ bot laners with above-median control wards a game win 57% of games; below it, 49%.
This season, in your wins 0.2, in your losses 0.0 · 106W 104L