Playstyle radar
32 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
32 gamesObjectivesStart here
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
282 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.32 vs 0.25
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Time spent dead
9% vs 11%
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Damage / min
967 vs 857
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 59 of 100, built on 24% team damage share and 856 damage a minute. Objectives trails at 40, with 312 objective damage a minute.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 1.7, in your losses 0.8 · 12W 20L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 420, in your losses 244 · 12W 19L