Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Heals + shields / min
59 vs 90 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Strengths
CC seconds / min
2.0 vs 1.7
83 of 100 against Bard players, and it matters: the better half of Bard supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 61 of 100, built on 485 damage a minute and 13% team damage share. Objectives trails at 24, with 1.3 epic monsters a game.
Among supports
Bard supports with fewer deaths a minute than the median win 68% of games; with more, 31%.
This season, in your wins 0.20, in your losses 0.30 · 48W 40L
Bard supports with less time spent dead than the median win 66% of games; with more, 33%.
This season, in your wins 9%, in your losses 13% · 48W 39L
Bard supports with above-median heals + shields a minute win 59% of games; below it, 40%.
This season, in your wins 51, in your losses 39 · 44W 29L