Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
30 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Objective damage / min
178 vs 90
98 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Turret plates / game
8.5 vs 6.1
82 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Kills / min
0.17 vs 0.07
98 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 77 of 100, built on 768 damage a minute and 20% team damage share. Survivability trails at 21, with 0.31 deaths a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.27, in your losses 0.34 · 14W 16L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 12%, in your losses 15% · 14W 16L