Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
752 vs 850 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 48 of 100, built on 6.9 turret plates a game and 1.6 epic monsters a game. Damage trails at 27, with 684 damage a minute.
Among mid laners
Lux mid laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
This season, in your wins 0.18, in your losses 0.25 · 39W 46L
Lux mid laners with less time spent dead than the median win 66% of games; with more, 36%.
This season, in your wins 9%, in your losses 12% · 39W 46L
Lux mid laners with above-median damage a minute win 62% of games; below it, 40%.
This season, in your wins 743, in your losses 587 · 39W 46L