Playstyle radar
42 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
42 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Gold / min
450 vs 415
77 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Turret plates / game
12.2 vs 9.9
75 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Damage / min
916 vs 813
71 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 26% team damage share and 930 damage a minute. Survivability trails at 41, with 12% time spent dead.
Among top laners
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
In your wins 1.1, in your losses 0.5 · 18W 24L
top laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 10%, in your losses 13% · 18W 24L
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.19, in your losses 0.27 · 18W 24L