Playstyle radar
21 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
964 vs 857
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
First blood rate
22% vs 8%
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Kill participation
50% vs 44%
84 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 64 of 100, built on 25% team damage share and 899 damage a minute. Vision trails at 35, with 0.0 control wards a game.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.20, in your losses 0.29 · 11W 10L
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 11%, in your losses 14% · 11W 10L
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 1.0, in your losses 0.1 · 11W 10L