Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
19 gamesFarmingStart here
CS at 10 min
67.8 vs 74.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.7 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
1.4 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
498 vs 312
97 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Epic monsters / game
1.5 vs 0.9
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Solo kills / game
3.4 vs 2.0
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 66 of 100, built on 0.18 deaths a minute and 10% time spent dead. Farming trails at 36, with 48.5 CS at 10 min.
Among mid laners
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.