Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season164 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
464 vs 417
87 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Turret plates / game
13.0 vs 9.9
86 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Objective damage / min
533 vs 394
84 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 71 of 100, built on 7.5 CS a minute and 65.2 CS at 10 min. Aggression trails at 45, with 8% first blood rate.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 0.9, in your losses 0.5 · 79W 85L