Playstyle radar
11 gamesCompared with Gold junglers, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
3.9 vs 2.8
95 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Damage / min
790 vs 612
83 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among junglers: damage peaks at 58 while survivability sits at 45, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.