Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
12 gamesDamageStart here
Damage / min
645 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.16 vs 0.20
79 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Time spent dead
8% vs 10%
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Epic monsters / game
3.3 vs 2.7
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 74 of 100, built on 0.16 deaths a minute and 8% time spent dead. Damage trails at 40, with 645 damage a minute.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.