Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
55
of 100
Damage
Damage per minute and share of the duo's damage
66
of 100
Frontline
Damage soaked and mitigated for the duo
50
of 100
Utility
Healing and shielding for the duo
53
of 100
Control
Crowd control uptime and immobilizations
24
of 100
Mechanics
Skillshots landed and dodged
40
of 100
last 60season107 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
2.7 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
24.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 66 of 100, built on 13% team damage share and 1798 damage a minute. Control trails at 24, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.8, in your losses 1.5 · 50W 57L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
This season, in your wins 3.5, in your losses 2.7 · 50W 57L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 38.7, in your losses 21.7 · 50W 57L