Playstyle radar
22 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
22 gamesAggressionStart here
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.12 vs 0.21
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
7% vs 11%
91 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Gold / min
469 vs 429
81 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 85 of 100, built on 0.14 deaths a minute and 9% time spent dead. Objectives trails at 42, with 294 objective damage a minute.
Among mid laners
mid laners with above-median first blood rate win 58% of games; below it, 49%.
In your wins 0%, in your losses 9% · 11W 11L