Playstyle
35 games
Playstyle radar
35 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
35 gamesDamageStart here
Damage / min
708 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
307 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
382 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Vision score / min
1.16 vs 0.79
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
2.1 vs 0.3
98 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 74 of 100, built on 1.04 vision score a minute and 1.7 control wards a game. Aggression trails at 40, with 0.19 kills a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 851, in your losses 715 · 19W 16L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 480, in your losses 218 · 19W 16L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 435, in your losses 392 · 19W 16L